In the early 1990s, a small software company based in Dartmouth, Nova Scotia entered the world of personal computer gaming. Positronic Software  focused on developing card games, most notably bridge and poker, that featured built-in AI systems capable of adjusting to the player's style over time. Rather than relying solely on static rules, these games aimed to create a more personalized experience by "learning" from each session. This post explores what the archive currently